• tfTeam Fortress 2

    SnipeZilla -Sz- Snipin's a good job, mate!
    SnipeZilla -Sz- You call that snipin'?
  • tfCounter-Strike Source

    SnipeZilla -Sz- Point And Click Adventure
    SnipeZilla -Sz- [Bots] Point And Click Adventure
  • tfCounter-Strike 2

    SnipeZilla -Sz- HLstatsZ Competitive Defusal
    SnipeZilla -Sz- HLstatsZ Deathmatch AWP

Mountain Side Concept

Sloped movement? Or recessed/carved bunkers into the slopes.

  • Defenses on slope (allowing up & down play on angle)

    Votes: 5 83.3%
  • Recessed/Carved Bunker (aesthetic slopes)

    Votes: 1 16.7%

  • Total voters
    6
:cool: Terminator doesn't sleep it, it doesn't eat, it won't stop until you finish the map.
 
I'm sorry guys! I got myself into quite the work load with 2 UGC comp teams in TF2 and plenty of work in College. A window is coming up where two of my classes are ending so I'll have some time to work on this. I will not let this die!
 
I'm just thinking out loud but is it possible for a map to start out as Orange XXL for example, and then as the game progresses, the two sides get closer and closer together so that by the end of the 30 minute game, it ends up as Standard Orange?

Maybe even have some kind of switch in the center of the map that people fight for control of where people can choose if the map gets farther and farther or closer and closer.

I've been doing some research on methods of making players "play the map a certain way" and I think I could create some kind of new "Sniper CP" game mode. Capture points that run down both sides of the map. They would not have the same bounding features as a normal map where you must stand on the metal plate to capture. Instead, the capture zone could cover a fairly large amount of territory. For each capture zone there would be a severe lack of cover so that no one can simply hide behind something and capture it. But I'd also like to figure out how to prevent making it a "War of Attrition" if ya get what I mean. Cannon fodder ;) Some conditions regarding the capture of a point could be new spawn locations that may be more forward, decreasing the distance between the players in the map, while at the same time, giving some sort of benefit to the team that captures a point.

Haha while I've been typing this its starting to come across my mind as some kind of spin on "Payload Race." The possibilities!

I do again want to apologize for the major delays on this project. I want to reassure everyone that this will not go unfinished!
 
18dkzt.jpg

This screenshot here is old, but I thought it'd shine some restorative light on the thread ;)
 
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