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Team Fortress 2
Counter-Strike Source
Counter-Strike 2Probably the only flaw with these new map concepts, a lot of people play on the server for points and ranking and stats. They're not going to risk playing in an environment that yields hardly any points to move up the ladder and where they can die fairly easily and lose a lot of points. These new concept maps would have to be on a separate server where it's not linked to the point system. You could still keep it on the regular servers but I'm pretty positive all the hard core snipers and the regulars are going to get scared off by this. These kind of maps would mainly attract the not so good snipers and the casual non regular snipers who don't really care and just want to play just to play.
Haha, it'll be a lot more green when I'm finished with it! The way texturing terrain works is a basically a blend system. Place the strips of land with a texture like the one you see that can also be blended with the materials tool. So it will be like painting shades of grass when I've situated it all nice and how I want it.So are we calling this one the Iraqi hillside?
Makes me really happy to hear thatI do a bit of new product development in my RL job and one thing I realized is that people hardly ever get things right the first time or even the second time around with new concepts so I'm glad your trying to improve upon this large map/outdoors style concept. I still think the first one was a piece of art aesthetically. I may have to take a screenshot of that map, print it out, frame it, and put it on my wall.
I've come to like the '1 medium health' per side, and a medium in the center. Considering this will be a fairly larger map, the health placement will most likely encourage specific areas for people to snipe from as bodyshot damage tends to leave you gravitating towards health before you get picked off by another bodyshot. I need to finish up the structures from which you can use for cover before I can finalize the amount of health per side, as well as where they will be placed. I estimate however, '3 medium health' per side mind you I will probably make 2 of the 3 in risky locations!What is the verdict on medkits for this map?
MaybeAre you going to incorporate secrets to the map? Like a teleport or an area to melee at a designated location?