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Team Fortress 2
Counter-Strike Source
Counter-Strike 2Even with being able to see around corners with the taunt, it is no where near advantageous as the pov exploit. Taunting and looking around corners gives you a visual of enemies, but does not allow you to line your aim up with the target before going around the corner unless they are literally standing still for the entire duration of your exploit, and then movement out of cover, aim adjust, and firing.
My point is that while I don't advocate the use of such exploits, I do not believe he is hacking. That's what the thread questions. And I say that I don't believe he is. I believe the whole point of all these investigation is to determine whether or not he is guilty.
Where is Case 5 and 6?
Case 5: He was rightfully banned because he was hacking and exploiting.
Case 6: He was wrongfully banned because he was NOT hacking, and exploitation does not go against the rules.
I can see you strongly believe he was not hacking, buts lets not leave out these two very important cases. In the end, we cannot know with 100% accuracy as to whether he was hacking or not. What we can do, is justify our claims in such a manner that can lead us to believe whether he was guilty of hacking or not. This instance of not knowing 100% whether its true or not really only happens with wallhacks and cautious cheaters. Aimbots are irrefutably visible to an observer.
I'd really love to hear from those who don't think he is hacking. Could you perhaps invite them to thread?
Think of it like the laws that are set down in countries around the world. Laws tend to be made after a person has demonstrated the need for a law to be created. Jailing them for something they did before the law was created (because of them) does seem rather wrong and carries a bit of injustice.
But what brought about the law prohibiting murder in our societies? I can't tell you for certain that it was made before or after the first human being slayed another, but why did the need for the law come about? Would it be right to let the person who murdered another get away with that awful deed?
Comparing real life issues and game exploiting does seem a bit stretched, but there are players, like I, who detest the use of exploits for advantageous use in competitive or practice environments. Encroaching on that territory tends to piss me off, and I'm sure it does others.
The question seems simple but let's go over some technicalities and ethics. If no rules against exploits were explicitly stated prior to the ban one might say that it was injustice and if there were some explicit rules against exploits such culprits might have avoided partaking in incriminating actions…
On the other hand: We have the shared ideals of the majority of the tf2 sniping community. Not everyone has the same preference but there are always ideals that the majority has in common. This most probably includes fair gameplay. What does most, if not all, SvS servers have in common? They are all trying to provide the ideal sniping environment. And this environment most probably advocates fair game play… To the matter at hand: Even though exploits that ruin the gameplay for many due to unfairness are not explcitly disallowed, they are often implicitly understood by the majority as wrong.
What really all this boils down to is technicality versus ethics.
I can't say much about this other than, What is it do you expect to be doing in a Sniper Server? If you decide to play spy after seeing it is available in a sniper only server, anyone with the capacity for logical thought processes would see there is a potential issue here...
Here is what I find wrong with the argument stating rules must be explicitly stated to ensure a fair justification of kicking/banning players. From what you've told me, it was clear these two people had intended to spam the chat from the minute the joined the server...
As I was saying above, its literally implied, and evident through example when you a join a sniper only server. I know I can't entirely rule out the possibility of someone seriously being that dull (excuse my rude wording) and doing things on a whim without a care in the world until they are legitimately warned they are infringing upon set rules, or understood rules.
I've always understood that when you join a server with a different gamemode than the classic modes provided with team fortress 2, you would take time to investigate the nature of the mode, and its mechanics.
…What really all this boils down to is technicality versus ethics.
We've seen how good Wew can exploit corners with his POV difference, whose to say he will change his ways after an unban? If his repetitive behaviors are that well built, how the hell could he ever break the habit?
You're talking about this like its a skill! I'm positive everyone in the world can do it, its just a game of odds. And apparently Wew has a "+50% odds in favor" bonus.
You could only make this argument basing the time frames beginning of 11:20. The wireframe visual provided by the console command is meant to give you an idea, and in no way shape or form represent an actual wallhack in action. Most if not all wallhacks enable you to see players well before the rendering distance that this console command has.
I will turn myself at least a full 45 degrees to the left before I've even turned the corner. It's a shame the video did not capture a different lapse, where the player chose the other side, but I can guarantee you if the player had chose the other location, Wew would not have tried to follow up and expose the wallhack.
Good example, but this was exactly what I aimed to counter when playing against Lucy. I learned that this player would target you 80% more of the time if you expressed your disinterest with the Sydney Sleeper. Having mentioned something, I found myself constantly getting killed by Lucy before anyone else could get to me.
I did things that would throw off this memorization on Orange specifically. I changed my load out to similar sets that other players were wearing. I literally changed my movement patters, what side of the map I favored, spots I used to snipe from. I did not simply walk out with a new outfit and resume looking up at the towers or around specifically for Lucy. Yet Lucy was able to pick me off as the first target every time.
Sure, if I am wearing near or exactly the same outfit as someone else, you would think a quick glance around the map would reveal two of the same snipers, meaning one must be me, considering my original outfitted sniper has disappeared but that takes more than a few seconds right? If you can scan an entire map with all of the hiding places, and all of the visible outfits, and then make the decision that this slightly different outfitted player is the same one that has been after you for a while, you might as well call yourself master of the sniper and choose a different class to master. The complexities in this are far beyond my willingness to explain :/
0:40 definitely don't know how he would have known they had jumped out and on the right already.
3:35 no way he could have known someone dropped down and he tried to aim at them already
3:57 he had no idea someone was on bottom and clearly started aiming at them through the wall
6:18 pre-aim bottom left when he never really does simply because he knows someone is there
I think that's all i need to see. Those are clearly wall hacking situations. And notice he misses almost all his shots. Usually people who only wall hack and not aimbot are using the hack as a clutch in which you sacrifice aim for that.
While it probably isn't the best to use "Platinum Snipers" as a level of measurement, it serves the purpose of example. Its true, some people can be really good at the game and not participate in events that would make them well-known such as the platinum snipers I referenced. Who should I compare with instead? It's difficult to do because of the varying level of skill, hence why I generalized, and narrowed it to competitive, platinum level snipers.