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MAP sniper_orange 1.1

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  • Soldier/Demo Friendly
 
  • Soldier/Demo Friendly
;)

Not to bad, with potential.
But the map needs some transformations (I'm a pro trust me :p)
  1. Barricades needs an extra step, like a stair (shouldn't have to jump)
  2. Distance between camp should be reduced by a 1/3 (probably 1/2 tbh)
  3. Change the light, it's orange fluo :rolleyes:
  4. Idea: Keep only one tower, middle of the bridge, with a big opening on each side
  5. remove the roof top, make it like a platform with sides
  6. Change the name: e.g. sniper_orange_ptp1 (for pay_to_play v1)
Welcome to SnipeZilla!
 
Why not? I like those, they use to be wide and full of hiding spots.

because it's not a good design; too open, too big. It's popular amonst beginner snipers because it's the easiest map design to play on, but ask any svs veteran , none of them like it.
 
;)

Not to bad, with potential.
But the map needs some transformations (I'm a pro trust me :p)
  1. Barricades needs an extra step, like a stair (shouldn't have to jump)
  2. Distance between camp should be reduced by a 1/3 (probably 1/2 tbh)
  3. Change the light, it's orange fluo :rolleyes:
  4. Idea: Keep only one tower, middle of the bridge, with a big opening on each side
  5. remove the roof top, make it like a platform with sides
  6. Change the name: e.g. sniper_orange_ptp1 (for pay_to_play v1)
Welcome to SnipeZilla!

I appreciate the feedback, from everyone who posted here. I will definitely add in some of your suggestions. Thanks!
 
The light is better now.
My humble suggestions:
  • Remove the top barricades (all of them), at least for now.
  • Remove the top roof of the tower.
  • Distance is still too big, make it only 8 squares (the little one) from the grey area of the bridge; the distance should be 16 squares + the existing grey surface (a tiny bit wider than orange_sniper_110).
  • Change the floor textures to grey materials (like 110 or your tower)!!!!!!
  • the platforms in the ravine is a good idea, but I would prefer wider (double) and a way to not have to jump to reach the next platform -like stairs.
:)
 
The light is better now.
My humble suggestions:
  • Remove the top barricades (all of them), at least for now.
  • Remove the top roof of the tower.
  • Distance is still too big, make it only 8 squares (the little one) from the grey area of the bridge; the distance should be 16 squares + the existing grey surface (a tiny bit wider than orange_sniper_110).
  • Change the floor textures to grey materials (like 110 or your tower)!!!!!!
  • the platforms in the ravine is a good idea, but I would prefer wider (double) and a way to not have to jump to reach the next platform -like stairs.
:)

Alright, thanks for the feedback! I'll definitely get to it.
 
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