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TF2 Recent Update Breaker

ExplosiveDeer

Rocket Man
Staff member
Admin.Sʐ
The Mapper
I cant find the changelog that mentions this update, and some people have said its been a while since they made this change but I just can't believe it went under the radar for more than a day.

The update I am talking about here has caused a lot of mod issues. Specifically for: SourceMod, SourceBans, and HLSTATSX. So how could an update break all three in one swoop. Believe it or not, Steam decided to change the STEAMID format. Today I typed status like I always do when investigating fishy players.

The new STEAMID Format:
Code:
#     59 "ジブリール"   [U:1:12094651]      05:04       80    0 active
versus the old
Code:
#    3867 "ジブリール"  STEAM_0:1:6047325  05:59    114   0 active

The change here that we need to worry about is the "STEAM_0:1:6047325" to this new and mysterious "U:1:12096451".

Very troublesome... I have no idea if they used some kind of algorithm to translate the old to the new or what not... More will probably surface when the makers of the mods throw out their updates which will (hopefully) at the least provide some method of updating the id's to the new format based on already entered id's. This would be very troublesome to have to add all of those ID's in manually! This would go for bans, and the stats!

So, as of right now literally no one has admin rights on the snipezilla servers, and I'm pretty sure the player bans recorded with only their old steamIDs will probably have access to the server again. IP bans would not change unless of course they reset their router or what not.

First person to ban with the new ID!
U:1:149800605
Profile is private, blatant wallhack/aim assist
https://steamcommunity.com/profiles/76561198110066333

Looks like I'll also need to update A Quick Guide for the Hangman
 
Why did they doo thissss
 
I've had some ideas over the past few hours while working on my rig.. This may have something to do with their next generation of Source. Why the STEAM Identification format would need to change, I am not sure... It may be to allow even more IDs to be created. Just imagine how many people have steam accounts, and then imagine how many of them have multiple accounts. Its like an IP Adress and we all know about IPV4's limited number of addresses. (One of the things IPV6 aims to eliminate)
 
There's a formula for finding it. Here ya go-

STEAM_0:X:Y = [U:1:Y*2+X]

So I would go from:
STEAM_0:0:55582180
to
[U:1:111164360]

They changed this in the mass of updates a couple days ago, broke anything having to do with identification, and decided not to tell anyone.

You can use this website to get the Steam ID and the Account ID:
http://nineteeneleven.info/index.php?loc=idfinder
 
every ^ESS^ Server has no admins, this is awesome.. not ive been using the host console, it blows. xTcR clan coders told me if you update SM it fixes everything like it never happened, but I believe I do have the most recent update. yall got any ideas?
 
every ^ESS^ Server has no admins, this is awesome.. not ive been using the host console, it blows. xTcR clan coders told me if you update SM it fixes everything like it never happened, but I believe I do have the most recent update. yall got any ideas?
Do you use sourcebans?
in ini.php you need to change the 'STATUS_PARSE'
//define('STATUS_PARSE', '/# +([0-9]+) +"(.+)" +(STEAM_[0-9]:[0-9]:[0-9]+) +([0-9:]+) +([0-9]+) +([0-9]+) +([a-zA-Z]+) +([0-9.:]+)/');
define('STATUS_PARSE', '/#[ ]+([0-9 ]+)[ ]+"(.+)"[ ]+(STEAM_[0-9]:[0-9]:[0-9]+)[ ]+([0-9]+[:[0-9]+)[ ]+([0-9]+)[ ]+([0-9]+)[ ]+([a-zA-Z]+)[ ]+([0-9.:]+)/');

you also need sourcemod-1.6.2-git4558
It will copy the admins in admins.cfg (old STEAM ID only!)
"Admins"
{
"cedde"
{
"auth" "steam"
"identity" "STEAM_0:1:185674"
"group" "Sz Admin"
"immunity" "99"
}
}
 
damn yall got me haha ill talk to my tech lol no idea whats going on
 
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