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HLstatsX:CE v2, Daemon process

HLstatsX:CE v2, Daemon process 2.2.4

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cedde

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cedde submitted a new resource:

HLXCE 2025, Daemon process - A modern Daemon, resilient fork of HLstatsX:CE 1.6.19

# HLstatsX:CE 1.6.19 (2025)

**A modern, resilient fork of HLstatsX:CE 1.6.19(real-time stats and ranking) designed for srcds multiplayer games, including CS2.**

This fork revives HLstatsX with full support for Source 2 and most importantly community server, asynchronous RCON operations, hybrid log ingestion (UDP & HTTP), and robust, scalable architecture. It's built to perform reliably on both legacy Source servers and the latest CS2 environments — with a strong focus on...

Read more about this resource...
 
Excuse me can you explain how to install your hlstatsx:ce 2025 ? I don't understand all step on github i know install legacy version your version i don't know
 
Linux or Windows?
 
wait then, it's not fully ready
 
It is! There were few issues for cs2 competitive mode, logs are somehow different in this gamemode for whatever reasons.
And valve not giving everything with rcon users or stats or status or status_json. but things coming back slowly to normal with the last updates.
You can download the release 4. all seems good now:
linux : https://hlstats.makolli.net/hlstats.php
windows: https://snipezilla.com/hlstatsz

to install, it's easy: overwrite your existing hlstatsx perl files with the 2025 version
add in cs2 .cfg:
log on
logaddress_delall_http // Removes all previous log destinations
logaddress_add_http "http://xxx.x.x.x:27500"
or/and logaddress_add_http_delayed 0.0 "http://x.x.x.x:27501/" // for a second daemon and test database if you hesitant

For source 1 game, like tf2, in server.cfg
log on
logaddress_delall // Removes all previous log destinations
logaddress_add "http://xxx.x.x.x:27500"


start the daemon:
linux: run run_hlstats
windows: task_hlstats.ps1prefered to run in background with task scheduler or run_hlstats.ps1
 
Yes 0.3.7 should run on linux(not tested yet, you’ll tell me 🙃) but it’s a very early version. Didnt find time to finish it
 
cedde updated HLXCE 2025, Daemon process with a new update entry:

HLstatsX:CE 2.0.0

# HLstatsX:CE 2.0.0

**A modern, resilient evolution of HLstatsX:CE 1.6.19 — built for Source 2, CS2, and the future of competitive multiplayer.**

HLstatsX:CE 2.0.0 is a full-scale rework of the classic real-time stats and ranking system for `srcds`-based games. Designed to thrive in both legacy Source 1 environments and modern CS2 servers, this fork introduces asynchronous RCON, hybrid log ingestion (UDP + HTTP), competitive mode awareness, and a scalable, restart-safe architecture...

Read the rest of this update entry...
 
HLstatsX 2.0.0 — The Real Upgrade

Legacy HLstatsX is obsolete. HLstatsX 2 is a full rewrite, built for today’s protocols, platforms, and competitive demands.

Key Features

Plugin optional!

UDP & HTTP Log Support Handles CS2’s logaddress_add_http natively. No hacks, no dropped events—just clean CS2 log parsing.

MySQL with True UTF-8 Full utf8mb4 support via DBI. Handles fancy names, emojis, and multilingual data without breaking your DB.

RCON & Socket Mojo Rewritten for resilience. Graceful reconnects, rate-limit aware, cross-platform safe.

Non-blocking main loop. Your daemon stays responsive — even during heavy processing — thanks to async Mojo-powered operations.

Linux & Windows Optimized Clean runs on both. No thread misuse, no signal chaos. Restart-safe by design.

Protocol-Aware for CS2: Handles slot/userid quirks, competitive mode logs, and async packet parsing with precision.

Already powering https://hlstats.makolli.net/ — the top competitive CS2 server in Kosovo region. HLstatsX 2 isn’t patched legacy. It’s a new beast.

🙏 Thanks to ghost- for your feedback, patience, and deep knowledge of CS2 competitive mode. You helped shape this.

CounterStrikeSharp plugin

HLstatsZ Plugin — Precision Logging for HLstatsX 2.0.0
Prints real-time score updates and custom events server-side
Injects enhanced log lines directly into game output—perfect for HLstatsX ’s UDP parser
Early-stage but structured for future STATSME-style mods (e.g. weapon accuracy, hitbox tracking)

HLstatsX web
Any of your liking


 
cedde updated HLstatsX:CE v2, Daemon process with a new update entry:

2.2.4

🚀 Key Features

🌐 Hybrid Log Ingestion (UDP + HTTP)
Unified listener for both legacy srcds UDP logs and CS2’s HTTP-based log stream — on the same port
Powered by Mojo::IOLoop for non-blocking, event-driven performance
Automatic log format detection and normalization
Mojo::IOLoop powers the listener, so UDP and HTTP log handling is non-blocking.
Multiple servers can stream logs concurrently without blocking each other.
Packet parsing is modular and event-driven — no global locks...

Read the rest of this update entry...
 
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