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HLstatsZ 2.3.0

HLstatsZ HLstatsZ 2.3.0 2.3.0

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HLstatsZ v2


A modern, resilient evolution of HLstatsX:CE 1.6.19 — built for Source 2, CS2, and the future of competitive multiplayer.

HLstatsZ is a full-scale rework of the classic real-time stats and ranking system for `srcds`-based games. Designed to thrive in both legacy Source 1 environments and modern CS2 servers, this fork introduces asynchronous RCON, hybrid log ingestion (UDP + HTTP), competitive mode awareness, and a scalable, restart-safe architecture.

Whether you're running a community server or a high-performance competitive hub, HLstatsZ delivers unmatched reliability, flexibility, and insight.



🚀 Key Features


🌐 Hybrid Log Ingestion (UDP + HTTP)


- Unified listener for both legacy `srcds` UDP logs and CS2’s HTTP-based log stream — **on the same port**
- Powered by `Mojo::IOLoop` for non-blocking, event-driven performance
- Automatic log format detection and normalization
- Mojo::IOLoop powers the listener, so UDP and HTTP log handling is non-blocking.
- Multiple servers can stream logs concurrently without blocking each other.
- Packet parsing is modular and event-driven — no global locks or serialized queues.

🧠 Intelligent Packet Parsing


- Modular parser system handles mixed log formats with precision
- Per-server context tracking: map, hostname, difficulty, player state
- Engine-aware dispatching for Source 1 and Source 2 events

🔌 Plugin Compatibility


- **Source 1**: Fully supports legacy `hlstatsx.smx` Sourcemod plugin
- **CS2 / Source 2**: Compatible with HLstatsZ plugin for CounterStrikeSharp
- Emulates Sourcemod-style events (`hlx_sm_*`)
- Server mod set as `SOURCEMOD` for seamless integration

🛠️ Server-Specific Overrides


- Per-server config for:
- Custom commands
- Stat weighting and modifiers
- Competitive mode toggles



💡 Why HLstats v2?


- **Battle-tested**: Trusted across thousands of servers and millions of player sessions
- **Zero client-side footprint**: No in-game installs or plugins required
- **External server support**: Offloads processing to avoid impacting game performance
- **Fully async**: RCON and log ingestion are non-blocking, restart-safe, and ops-friendly
- **Unlimited servers**: Logs concurrently without blocking each other (still need a solid database)
- **DB driver**: Choice of MariaDB or MySQL, and all queries have been fully optimized and are native utf8mb4
- **Built for CS2**: Handles competitive mode, Source 2 quirks, and HTTP logging natively
- **Native support of Server Log**: HLstatsX reads and parses raw server logs directly—no dependencies, no guesswork. And since HLTV depends on those logs, unless any others ranking system, HLstats will always work!



📦 Installation & Setup

**Windows Perl, must be compiled with mysql:**
* https://strawberryperl.com/release-notes/5.38.0.1-64bit.html

**Additional modules:**
* Mojolicious
* GeoIP2
* GeoIP2::Database::Reader
* DBD::MariaDB (optional)

**Example installation**
* Linux: $ curl -L https://cpanmin.us | perl - -M https://cpan.metacpan.org -n Mojolicious
* Windows > cpan install Mojolicious

**Sourcegold (source 1)**
- server.cfg

rcon_password "PaSsWoRd"
log on
logaddress_delall
logaddress_add "64.74.97.164:27500"

**Source 2 (CS2)**
- gamemode-server.cfg

rcon_password "PaSsWoRd"
log on
logaddress_delall_http
logaddress_add_http "http://64.74.97.164:27500"
sv_visiblemaxplayers 32 // rcon status is broken for max players


`Optionally, an additional log address can be used for testing on a different Daemon/Database`

logaddress_add_http_delayed 0.0 "http://64.74.97.164:27501"

Add to your launch commands -usercon

📈 Web Frontend / Webside Options

- Any of your liking. Pretty much all the same anyway
- Most are available on Github
- Recommended version [HLstatsX-web 1.6.19 (2025)](https://github.com/SnipeZilla/hlstatsx-web)
---

🤝 Credits

Based on HLstatsX:CE 1.6.19
Maintained and modernized by the community for CS2 and beyond.
Author
cedde
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